By Alan Thwaites
A hundred actions and video games designed to complement the first arithmetic syllabus. the guidelines are heavily associated - notwithstanding no longer completely - to the DfES fundamental Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and assurance requisites. in lots of circumstances, actions integrated in chapters for more youthful age-groups is also tailored for older children.
content material: part 1. brief quantity actions and video games --
part 2. Investigations and longer actions --
part three. Measures and time --
part four. form, house and design.
summary: a hundred actions and video games designed to complement the first arithmetic syllabus. the guidelines are heavily associated - although now not completely - to the DfES fundamental Framework for Numeracy, giving supportive, brief and enjoyable actions to the respective age-groups and insurance requisites. in lots of instances, actions integrated in chapters for more youthful age-groups is additionally tailored for older young children
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Additional info for 100 Ideas for Teaching Primary Mathematics (Continuums One Hundreds)
Use two sets of 0–9 number cards. Shuffle the cards and place them in a pile face down. Agree a number of cards to be turned, say, five. This can change during the game if appropriate. The cards are turned, say, 7, 3, 0, 2, 7 and the player names the number, ‘seventy-three thousand and twenty-seven’. Discard a zero if it turns up first, or make it the second digit. Success can be purely for personal satisfaction or a scoring system can be easily devised if players are in pairs and are well matched.
Use the single numerator for intermediate difficulty. For the ultimate challenge, include decimal fractions and percentages with larger multiples of cubes. IDEA 17 GIVE ME THE FRACTION KEY AREA 21 IDEA S E Q U E N T I A L PAT T E R N S 18 KEY AREA RESOURCES GROUP SIZE Sequences Assorted coloured cubes Photocopied grids (see preparation below) Colouring pencils Any This is an early sequencing activity for KS1. Draw a line of 12 blank squares, either adjoining in a straight line or curved like a snake.
The score is recorded and the second and subsequent players have their turns. The winner is the player with the highest score. IDEA 37 T I D D LY W I N K S KEY AREA DIFFERENTIATION Younger children could use a limited range of numbers, say, 1–4. For a more advanced game make cards with higher numbers, decimal numbers or calculations. 47 IDEA WINNING COUNTERS 38 KEY AREA RESOURCES GROUP SIZE Number Counters 4–8 players of similar ability This is a good game for consolidating current work. Divide the group into two teams and allocate a counter colour for each team.
100 Ideas for Teaching Primary Mathematics (Continuums One Hundreds) by Alan Thwaites